﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Serialization;

namespace QinTools.Model.GameRules
{
    public class Weapon
    {
        public string Name { get; set; }
        public string Description { get; set; }
        public int Cost { get; set; }
        public Skill RequiredSkill { get; set; }
        public int Damage { get; set; }
        public int Resilience { get; set; }
        public WeaponRange Range { get; set; }
        public bool IsRangedWeapon
        {
            get
            {
                return Range != null;
            }
        }
    }
}
